Embark on an adrenaline-fueled adventure in Outback Breakout, a pulse-pounding 3rd person, top-down strategy game that seamlessly blends the thrill of bar management with the intensity of a horde shooter!

Take on the role of Dazza, a tenacious tradie with a mission: safeguarding his local pub's precious beer stash from the menacing arsenal of government weapons—E.M.U’s and the formidable CASS-0-W4R13.

As you dive into the action, master the art of multitasking as you juggle serving patrons against the ticking clock. The stakes are high, with each successfully poured beer granting you the firepower needed to obliterate waves of encroaching enemies before they breach the pub's defenses.

But beware, for every disgruntled patron left waiting becomes a liability, wreaking havoc and weakening your stronghold. It's a race against time where every decision counts, turning the chaos of a pub brawl into a strategic showdown for survival.

Can you keep the beer flowing, patrons satisfied, and the pub standing tall against the onslaught? Get ready for a wild ride as you navigate the perfect storm of bar chaos and relentless horde warfare in Outback Breakout!


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Meet Our Team!

Designers:

Justice Pettingill - Lead & Narrative Designer
Stacey Whyte - Sound & Music Designer / Producer
Montgomery Smith - Combat & Powerup Designer
Kenny Lo - Level Designer
Isaac Fraser - Level Designer
Jack Watkin - UI Designer

Artists:

Hayley D’Arx - Weapons & Prop Artist
Daniel McKendry - Enemy Artist & Animator
Christopher Moger - Environment Artist
Jayk Newman - Prop & Texture Artist
Ty Quinn - Pub Interior & Prop Artist
Bella Sibley - Lead & Character Artist / Animator

Programmers:

Matthew Qiu - Combat & Sound Programmer / Producer
Michael Burford - Player Character Programmer
Zora Kerr - Lead & UI Programmer
Itai Doron - Pub Management Programmer
Aidyn Radford - Enemy AI Programmer

Download

Download
OutbackBreakout v1.0 Final - Android.apk 208 MB
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OutbackBreakout v1.0- Standalone.zip 205 MB
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OutbackBreakout v0.03.1 Gold - WebGL.zip 150 MB
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OutbackBreakout v0.03.1- Android.apk 181 MB
Download
OutbackBreakout v0.03.1- Standalone.zip 184 MB
Download
OutbackBreakout V0.02 Beta- Standalone.zip 152 MB
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OutbackBreakout V0.02 Beta - WebGL.zip 126 MB
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OutbackBreakout V0.01 Alpha - Standalone.zip 84 MB
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OutbackBreakout V0.01 Alpha - WebGL.zip 59 MB
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OutbackBreakout - Standalone PRE ALPHA.zip 47 MB
Download
OutbackBreakout - WebGL PRE ALPHA.zip 25 MB

Comments

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Changes in 1.0 – Final build

  • -Max ammo set to 60, clip size set to 15
  • -Pickup powerup system implemented
  • -Furniture textures implemented
  • -Tweaks to boss’s spawn system
  • -Emu variations implemented
  • -Load screen implemented
  • -Credits and attributions completed
(1 edit)

I accidentally fixed a window while I was outside and got stuck. The emus partied without me :(

(1 edit)

shoot the window to get back in,  or find a door :),  you cant let the emus drink all ya beer

Changes in 0.03.1 – Gold – Feature build 1

  • -Added some changes to the credits
  • -Shrunk the size of the tutorial videos
  • -Miner balancing tweaks and bug fixes
  • -Increased light emissions from living emu’s
  • -Added game over, game win and patron spawn sounds
(2 edits)

Changes in 0.03 – Gold

 

  • -Dazza’s deceleration has been increased to prevent sliding
  • -The Keg has been moved to a sperate layer and now cannot be hit by the player
  • -Bar collider height has been lowered so that the player can shoot over the bar
  • -Camera zoom function has been implemented
  • -Numerous small patron tweaks have been made
  • -Patrons now brake things on their way out
  • -Patrons new de-spawn
  • -New patrons now spawn with random colour shirts
  • -Some extra sound effects have been added in
  • -Furniture added to pub, textures to come in a feature update
  • -Nailgun model has been added, textures to come in a feature update
  • -Boss enemy now spawns other enemies
  • -UI now has boss enemy health bar
  • -Indicators appear showing the direction of incoming EMU’s
  • -Added Gamepad support (Currently pause is slightly buggy and no UI to show controls)
  • -Our screen has splash art!
  • -Tutorials now work on WebGL, have been repositioned for readability, can be cancelled with Esc, and draw more visual attention.
  • -Various cosmetic improvements for most UI.
  • -Additional tutorials have been added to explain health, powerup and the new keg damage warning UI
  • -Sprites now appear to acknowledge that the player has been rewarded for giving a patron a beer within the allotted timeframe.
  • -Some additional sounds have been added, with more to come and backing track music.
  • -Credits have been added for some team members!

Changes in 0.02 – Beta

 

  • -Slowed down Dazza’s movement and sprint speeds
  • -Increased the time it takes for patrons to drink a beer and their patients
  • -Updated Keg textures
  • -Added pint indicator to Dazza to display when he is holding a beer
  • -Changed the southernmost door from swing to slide
  • -Gave patrons a collider to stop the player from running through them
  • -Removed rigidbody from patrons to stop the player from knocking them around
  • -Added enemy animations and textures to scene
  • -Added character animations and textures to scene
  • -Removed broken character models
  • -Added in-game tutorials
  • -Applied updated UI sprites
  • -Added placeholder keg health UI element (non-functional)
  • -Adjusted position of ‘Q’ key
  • -Added cricket bat model to Dazza’s melee attack
  • -Minor tweaks to enemy and patron AI
  • -Added bar models and textures
  • -Made temporary fix to Game Manager that stopped pause screen from appearing on replay