Outback Breakout
Embark on an adrenaline-fueled adventure in Outback Breakout, a pulse-pounding 3rd person, top-down strategy game that seamlessly blends the thrill of bar management with the intensity of a horde shooter!
Take on the role of Dazza, a tenacious tradie with a mission: safeguarding his local pub's precious beer stash from the menacing arsenal of government weapons—E.M.U’s and the formidable CASS-0-W4R13.
As you dive into the action, master the art of multitasking as you juggle serving patrons against the ticking clock. The stakes are high, with each successfully poured beer granting you the firepower needed to obliterate waves of encroaching enemies before they breach the pub's defenses.
But beware, for every disgruntled patron left waiting becomes a liability, wreaking havoc and weakening your stronghold. It's a race against time where every decision counts, turning the chaos of a pub brawl into a strategic showdown for survival.
Can you keep the beer flowing, patrons satisfied, and the pub standing tall against the onslaught? Get ready for a wild ride as you navigate the perfect storm of bar chaos and relentless horde warfare in Outback Breakout!
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Meet Our Team!
Designers:
Justice Pettingill - Lead & Narrative Designer
Stacey Whyte - Sound & Music Designer / Producer
Montgomery Smith - Combat & Powerup Designer
Kenny Lo - Level Designer
Isaac Fraser - Level Designer
Jack Watkin - UI Designer
Artists:
Hayley D’Arx - Weapons & Prop Artist
Daniel McKendry - Enemy Artist & Animator
Christopher Moger - Environment Artist
Jayk Newman - Prop & Texture Artist
Ty Quinn - Pub Interior & Prop Artist
Bella Sibley - Lead & Character Artist / Animator
Programmers:
Matthew Qiu - Combat & Sound Programmer / Producer
Michael Burford - Player Character Programmer
Zora Kerr - Lead & UI Programmer
Itai Doron - Pub Management Programmer
Aidyn Radford - Enemy AI Programmer
Comments
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Changes in 1.0 – Final build
I accidentally fixed a window while I was outside and got stuck. The emus partied without me :(
shoot the window to get back in, or find a door :), you cant let the emus drink all ya beer
Changes in 0.03.1 – Gold – Feature build 1
Changes in 0.03 – Gold
Changes in 0.02 – Beta