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Changes in 1.0 – Final build

  • -Max ammo set to 60, clip size set to 15
  • -Pickup powerup system implemented
  • -Furniture textures implemented
  • -Tweaks to boss’s spawn system
  • -Emu variations implemented
  • -Load screen implemented
  • -Credits and attributions completed
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I accidentally fixed a window while I was outside and got stuck. The emus partied without me :(

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shoot the window to get back in,  or find a door :),  you cant let the emus drink all ya beer

Changes in 0.03.1 – Gold – Feature build 1

  • -Added some changes to the credits
  • -Shrunk the size of the tutorial videos
  • -Miner balancing tweaks and bug fixes
  • -Increased light emissions from living emu’s
  • -Added game over, game win and patron spawn sounds
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Changes in 0.03 – Gold

 

  • -Dazza’s deceleration has been increased to prevent sliding
  • -The Keg has been moved to a sperate layer and now cannot be hit by the player
  • -Bar collider height has been lowered so that the player can shoot over the bar
  • -Camera zoom function has been implemented
  • -Numerous small patron tweaks have been made
  • -Patrons now brake things on their way out
  • -Patrons new de-spawn
  • -New patrons now spawn with random colour shirts
  • -Some extra sound effects have been added in
  • -Furniture added to pub, textures to come in a feature update
  • -Nailgun model has been added, textures to come in a feature update
  • -Boss enemy now spawns other enemies
  • -UI now has boss enemy health bar
  • -Indicators appear showing the direction of incoming EMU’s
  • -Added Gamepad support (Currently pause is slightly buggy and no UI to show controls)
  • -Our screen has splash art!
  • -Tutorials now work on WebGL, have been repositioned for readability, can be cancelled with Esc, and draw more visual attention.
  • -Various cosmetic improvements for most UI.
  • -Additional tutorials have been added to explain health, powerup and the new keg damage warning UI
  • -Sprites now appear to acknowledge that the player has been rewarded for giving a patron a beer within the allotted timeframe.
  • -Some additional sounds have been added, with more to come and backing track music.
  • -Credits have been added for some team members!

Changes in 0.02 – Beta

 

  • -Slowed down Dazza’s movement and sprint speeds
  • -Increased the time it takes for patrons to drink a beer and their patients
  • -Updated Keg textures
  • -Added pint indicator to Dazza to display when he is holding a beer
  • -Changed the southernmost door from swing to slide
  • -Gave patrons a collider to stop the player from running through them
  • -Removed rigidbody from patrons to stop the player from knocking them around
  • -Added enemy animations and textures to scene
  • -Added character animations and textures to scene
  • -Removed broken character models
  • -Added in-game tutorials
  • -Applied updated UI sprites
  • -Added placeholder keg health UI element (non-functional)
  • -Adjusted position of ‘Q’ key
  • -Added cricket bat model to Dazza’s melee attack
  • -Minor tweaks to enemy and patron AI
  • -Added bar models and textures
  • -Made temporary fix to Game Manager that stopped pause screen from appearing on replay